![]() Religions available initially correlate to actual world religions such as Buddhism, Christianity, Confucianism, Hinduism, Islam, Shinto, etc., but they are designed to be renamed and customized with player chosen tenets. This in turn unifies people and generates faith, setting the stage for the emergence of unit’s like The Great Prophet, Missionaries and The Inquisitor, along with the founding of a religion. ![]() ![]() Use of religion begins during a civilization’s infancy, with the player interweaving select core beliefs with particular realities of their civilization. Religion, used as a major tool, was left out of the 2010 base game release, but now joins culture, technology, diplomacy, and warfare as the fifth pillar of the game’s turn-based statecraft and empire building game mechanic. The Sid Meier’s Civilization V: Gods and Kings expansion pack* introduces the power of religion and improved diplomatic abilities to Civilization V.
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