Copy the python36.lib from Python36 (which is under libs) to Release created in the previous stepġ7. Create the Release folder under 圆4 created in the previous stepġ5. Create the 圆4 folder under python36 created in the previous stepġ4. Copy the include folder of Python36 to python36 created in the previous stepġ3. Create a folder python36 under umio's lib folderġ2. Copy the 圆4 folder of Autodesk FBX SDK (which is under lib\vs2015) to fbxsdk2018 created in the previous stepġ1. Copy the include folder of Autodesk FBX SDK to fbxsdk2018 created in the previous stepġ0. Create a folder fbxsdk2018 under umio's lib folderĩ. Download umio code from /uimac/umio (direct link to the zip: /uimac/umio/archive/…)Ģ. Since this importer/exporter may be useful, I tried to prepare for that change.ġ. This means, the Bos FBX Importer/Exporter I posted will not work. I noticed the next version of Blender, i.e., Blender 2.80, for 64-bit Windows OS is going to be compiled using Visual Studio 2015 and uses Python 3.6 (see /download/).
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